Tournament Rules:
STEEL CITY HOCKEY TOURNAMENT RULES:
All
teams must sign in at least one hour prior to their first game with the
Associations Approved roster and Travel
permit, failure to do so will result in a default game.
All
teams are guaranteed 4 games of play, with a possible Semi and a Final for each
division. Periods will be 15 minutes in
length, with a flood every 2 periods. 3
Minute warm up
All teams must shake hands prior to the game.
Going into the third period, if there is a 7-goal difference the clock will run for the remainder of the game. Time will
only stop during injury, or the team gets within 4 goals.
Home team will wear light colour jerseys and
visiting team dark colour jerseys during games. If there is a colour conflict tournament
convenor can assist with the problem.
Teams
must be prepared to start games 15 minutes prior to scheduled start time; no
game will start before 15 Minutes of scheduled time.
All
teams must be respectful of all Venues and tidy up rooms before leaving any
vandalism will result in charges to the teams, also if there are any issues
upon entering a room, please contact either Arena staff or Tournament convenor
right away, so not to be blamed.
All
teams must enjoy the game of hockey work hard and play hard, make it a great
experience it’s a Game.
ROUND ROBIN TIE BREAKING:
IF
TWO TEAMS ARE TIED:
16-A) The team with the most wins will take
the higher position.
(16-B) The winner of the game(s) between those two teams will take the
higher standing. 16-C) The team with the best goal average will take the higher
position. The goal average of a team is determined by dividing the total number
of goals for and against into the goals for, with the team having the higher
percentage taking the position. (If still tied go to 16-D) NOTE: All Round
Robin games are included. Example: Goals for 10; goals against 4; 10 divided by
14 = .714 16-D) the team that scored the first goal in the game involving both
teams would take the higher position.
16-E) The team that received the least number of penalties minutes
during the Round Robin would take the higher position. (GM=10 minutes, MP=15
minutes, GRM=10 minutes, Misconduct=10 minutes).
16-F) If still tied; a coin toss will determine the higher position. The
coin toss will be done by the NOHA Representative in the presence of a
Representative from each team. The NOHA Representative will assign which team
is Heads or Tails.
IF THREE OR MORE TEAMS ARE TIED THE FOLLOWING WILL APPLY:
Note-the Scores of all Round Robin games will
apply. 16-AA) The team with the most wins will take the higher position. 16-BB) The team with the higher percentage
(1.0 being the highest attainable) will take the higher position-as first
place. For example-team A average is .700, team B average is .600, and team C
is .500, then the placing teams will be Team A, Team B, Team C. (the closest
percentage to 1.0 is the highest). 16-CC) The team with the second best goal
average will take the higher position as second place. 16-DD) the team with the
third best goal average will take the higher position-as third place 16-EE) the
team with the fourth best goal average will take the higher position as fourth
place. 16-FF) If still tied after AA), BB), CC), DD), EE), the team who
received the least number of penalty minutes during the Round Robin would take
the higher position (GM=10 minutes, M=10 minutes, MP=15 minutes, GRM=
15minutes. 16-GG) If 2 teams are still tied after AA), BB), CC), DD), EE), FF),
have been applied, a coin toss will determine the higher position. The coin
toss will be done by the NOHA Representative in the presence of a
Representative from each team. The NOHA Representative will assign which team
is Heads or Tails. -If 3 or more teams are still tied under after AA, BB, CC,
DD, EE, FF, have been applied, then the NOHA Representative will place each
team’s name in a hat. The first team’s name pulled will be the higher placed
team and so on.
Championship
Sunday overtime Rules:
At the end of Regulation Time, if the two
teams are tied their will be a Sudden Victory over time until a winner is
decided. Goalies will change ends and stay there until a winner is decided.
Teams will play 3 skaters and a Goalie for 15
minutes and at the end of 15 minutes a decision will made to either flood the
service or continue, until game is decided.
A flood will be determined by officials and Tournament chairperson if
needed. If a penalty is called teams
will play 4 on 3, if the team with a penalty receives another penalty the team
with 4 players will then add a player playing 5 on 3, as penalties are over players return to ice
until stoppage in play and the go to overtime rules 3 on 3.